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Final Fantasy on the Rhodes

Damn I love this piano.  It’s got SUCH a cool tone!  I picked it up for a steal considering it was pretty much in mint condition.  Granted, I think it would really benefit from a little bit of tune-up work like replacing the grommets and oiling the hinges, but man this thing is sweet.  There’s no date of production, but I believe it was produced in 1978-1979 because it’s got the updated chassis with the flat top and also sports real wooden keys.  The Rhodes company moved to plastic keys in 1980, much to the detriment of Mr. Rhodes himself who said that it degraded the quality of the piano.

I thought that the piano’s tone would lend itself well to “Holding my Thoughts in My Heart” from Final Fantasy VII so I just had to learn it!  The performance is kinda bland, but it’s my first YouTube vid, so go easy on me ;)

If you like the video, post a comment! I’d like to do more of these, and actually take my time to make a nice product. Coming up next: the title theme from Aero the Acrobat (SNES). The modular is doing the bassline with the voyager on lead. It’s gunna be sick!

Monster Analog!

Well I have braved the ever growing cable jungle and re-patched my synths yet again.  This time, I’m using the Moog Voyager as a controller keyboard for my synthesizers.com modular.  This is awesome as the Voyager has tons of CV potential with the control voltage expander accessory, and it’s also been a lot of fun as I have not been exploring this aspect of the hardware.    Up until this point, I’d been using the Voyager entirely as a stand-alone keyboard while the VX-351 CV Expander collects dust.  Now that I’m running the Moog as a dedicated controller, it’s hard to imagine going back!

Moog Voyager controlling my Synthesizers.com Modular

While the Voyager and the dotcom are more than capable of standing on their own, when combined they turn into this crazy-mammoth-6 oscillator-uber-synth!  However, I think six oscillators is a lot to designate to a single sound, so I’ve mostly been using them in a layered configuration.  This allows two entirely separate sounds stemming from a single key press and has enabled me to come up with some very creative patches.

I find myself using bits & pieces between the synthesizers almost seamlessly.  It’s almost as if the keyboards lose their individual identities and become something….larger.  This really is one of the beautiful things about analog gear, and makes me glad I decided to go that route in an era of 128 voice digital-do-everything keyboard workstations and DSP driven “analog modeling” synthesizers that are about as unique as brown paper bag.

Moogerfoogers hanging out with a Future Retro Mobius Sequencer and DSI Evolver

This unsurpassed awesomeness is not without its caveats however.  I have stumbled upon a couple problems thus far that I’m truly surprised have not been noticed by more people.   Number one would be a volts per octave pitch problem with the Moog.  It seems that the output of the VX-351 is not able to drive more than one oscillator at a time.  This is ridiculous to me!  When patching into a multiple panel, there is severe voltage drops which knocks the oscillators out of pitch with the rest of the musical world.  I’m currently looking for a work-around for this issue but have notified Moog of the problem and they were able to duplicate the problem on their end.  For more info on this, read my post at the Moog Forums here:   http://www.moogmusic.com/forum/viewtopic.php?f=2&t=4587

The second problem I’ve run into has been using the MF-102 Low-Pass Filter with my Synthesizers.com equipment.  This is really a shame as it’s why I bought the filter to begin with.  Why bother with “imitation” transistor ladder filters when you can have the real deal?  Yes, the MF-102 sounds creamy and soft and I totally LOVE it, but it appears the signal levels out of the modular are far too hot for this particular piece of gear.  Taking an unattenuated oscillator’s output straight to the filter will strongly overdrive it, which provides a cool effect but it’s not desired most of the time I use it.  The obvious solution here is to attenuate the signal prior to coming into the filter, but that also means I have to either amplify it coming out of the filter, or lower the volume of every other source to match!  I haven’t really found a solution that I use regularly for this and sadly this has lead me to use the filter less than I’d like.  I guess that’s not necessarily a bad thing as I rely on the Synthesizers.com Q107 State Variable Filter for almost every patch I make, but it’s been making me consider their transistor ladder filter to provide that 4 pole response that sounds so damn good.

In closing, if you just happen to have a Moog Voyager laying around with some other analog gear, I recommend giving this configuration a shot.  The time required to re-wire your whole rig is worth it! ;)

Discovery Complete

These games are fantastic.

For the price of a cheeseburger ($6), you can enjoy hours of excellence that so many games today simply fall short of delivering.  Gaijin Games has proven yet again that the inde game developers will be the ones to save us from the generic, tried-and-true myriad of FPS clones and Guitar Hero spin-offs. Unlike franchises such as Mega Man (love it btw), each game in the Bit.Trip series is an entirely different game with the only constants being the mysterious protagonist CommanderVideo, and the chiptune/8-bit aesthetic that plays out so well.  This keeps things fresh, and I’m always excited for what’s to come next.

Although the Bit.Trip games are known to be “punishingly difficult”, the real challenge comes in when you shoot for a high score.  Just like in bowling, in the Bit.Trip world anything less than a perfect score means your doing it wrong.  For me at least, there-in lies the awesome.  The games can be entirely appreciated without a jillion-point score, but going back and toppling your previous record comes with an immense sense of satisfaction that damn it, you earned it.


Perfect!

There’s my score for a perfect run of Bit.Trip Core’s first level.  Unfortunately, this is not the bright shining star at the top of the leader-boards, and it’s still very possible to squeeze out some extra points somewhere in that level.  Diligence wins the battle.  My palms were sweating like crazy and I thought my heart was going to explode (the mark of a truly great game), so I’m pretty damn proud of the score I got regardless.

So in closing, I strongly recommend checking out the links below.  The games are only out for Nintendo Wii, and at $6 a piece you can afford to buy them all.  now.

http://bittripgame.com

http://gaijingames.com

Music Server

AWESOME, it’s finally done.  I installed subsonic to start streaming my music to remote corners of the globe, or my cubicle.  It’s still in the testing phases, but so far it seems to be working a lot better than my old winamp/shoutcast based media server (and with a LOT less configuration needed to get it up and running.)

I just need to donate to the project to remove the pesky amazon ads.  The ads aren’t particularly invasive, and I think the subsonic project deserves the modest donation they ask so I’ll likely be paying that soon.  Until then, just gunna have to grin and bear it I guess :)

Alternatives to subsonic include Ampache and Jinzora, but I personally can’t stand the Ampache interface (after using it for many hours) and have hardly any experience with Jinzora so can’t really make a comment there.  A major selling point for me is that Subsonic displays tunes according to my file system’s structure.  This is clutch for the various untagged/mistagged songs I have.  For various reasons my tags are a mess, but my organization on the directory level looks great.

Subsonic allows you to setup the player in a variety of configurations.  They provide the traditional web-based player, which can be sometimes glitchy but also they give you the option to export your playlist to your local computer’s media player –  a nice touch.

The testing, (and the listening) continues….

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