Monsters in the Airlock
![Screenshot1](/assets/img/monstersintheairlock/monsters1.png)
This game started as a sandbox for me to figure out how enemy AI should work, and it ended up becoming a much larger project. I put a lot more time into making this than my first game. I learned a lot from working on this project, but most importantly the dangers of feature-creep and the importance of having a clear idea of scope.
![Screenshot2](/assets/img/monstersintheairlock/monsters2.png)
![Screenshot3](/assets/img/monstersintheairlock/monsters3.png)
![Screenshot4](/assets/img/monstersintheairlock/monsters4.png)
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